Published: Fri, January 12, 2018
Science | By Hubert Green

Monster Hunter producer discusses PC port delay

Monster Hunter producer discusses PC port delay

While a more polished game is always welcome, one has to wonder why CAPCOM didn't take this into account earlier in the development phase to make sure all the versions were more or less aligned for release dates.

"Even in a co-op game where it's not pay-to-win, because we're all on the same team, it's like you didn't earn that or you've got it and don't know how to use it".

With many newcomers to the series soon to be joining the online servers, a group of Monster Hunter veterans have created a support group called Adopt-a-Hunter. None of the stuff that affects the gameplay is even paid for; it's all cosmetic, just stuff that's a bit of fun.

The idea is that if you're struggling at any point during Monster Hunter: World at any time, you'll just need to adapt your strategy rather than lean on purchasing better stuff.

Tsujimoto had some thoughts where he explained how players spend a lot of hours and when they are stuck they just buy improved weapons.

Tsujimoto continued by explaining why the PC port is a more hard task for developers, saying that "There's extra work you need for PC as well".

"We want you to go in and, through gameplay, find out what's causing you to hit this hurdle and figure it out". It doesn't make any sense. So, hopefully, PC users won't mind waiting a little bit longer for us to bring you a really great optimised PC experience.

In a recent conversation with GamesRadar, Ryozo Tsujimoto producer of Monster Hunter has said that the PC port for the game is no small feat and that the company would like to make sure that the game they have designed is up to scratch for PC gamers. "There's no way we would interrupt that flow". One of those items is the Dualshock 4 Rathalos Edition, which is the same one bundled in the very limited PlayStation 4 Pro Monster Hunter: World Rathalos Edition Bundle that came out last December.

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